Audio Review # 37 Put Your Toe In The Gamify Your Classroom Water With Kahoot


If you are wanting to gamify your classroom but aren’t feeling like going hardcore quite yet,  Kahoot might be the perfect tool for you.  Kahoot is a game based classroom response system.  It’s simple to use and allows you to create discussion boards, quizzes or surveys.  The students or group you are working with go to and join the activity by plugging in a code.  Once your group is logged in, their responses immediately show up on your presentation screen at the front.  It’s a quick and painless way to make your classroom highly engaging and interactive.


Initially I thought that this was awesome and was really excited about using it.  However, when I thought about using it with my students I realized that all of them would have to log in, plug the code in and those who were already there would be waiting.  If you’ve got tech savvy quick kids, that may not be a problem but I know my fourth graders would get irritated waiting for everyone to log in.  In that same vein, if you are only going to use it for a 3 min activity it may not be worth the set up time.

Sample Uses

Since I wasn’t super excited about using this with students I tried it with adults.  It worked great in that it forced people to engage.  I’m thinking it might be a fun end of unit review or beginning of unit pre-test as well.

Do I plan to use it?

Not sure yet.  I think if I decide to use it, I will make sure it’s going to be a big part of my lesson  or I will use it ALL the time so that the students get used to the routine of signing in.

Commitment and Learning Curve

Low to medium.  It’s easy to set up a quiz and to log in.

Best for ES MS or HS?  

I think that MS and HS might find this more useful as their kids may be faster at logging in.



Website Link:




About Michael.Boll

MS Technology Coach

2 Responses to “Audio Review # 37 Put Your Toe In The Gamify Your Classroom Water With Kahoot”

  1. Jamie Brooker January 6, 2015 5:42 pm #

    Hey Michael, thanks for dedicating your podcast to Kahoot! for this episode :)

    Hopefully seeing videos like this – – will help relieve any concerns you have with younger students joining the game!

    The game-joining process was the first interaction we designed…. to make it both as simple and fast as possible, but also as secure as possible – therefore it was a key design decision to ensure that students don’t need an account to play a game.

    You could also try asking students to play in teams at first – this encourages collaboration – but also means less devices joining the game at first.

    If you have classroom devices, you could also bookmark – for example with a class of iPads you can “Save to home screen”.

    Would love to hear how you get on with students! :)

    Jamie (Co-founder, Kahoot!)

    • Michael.Boll January 6, 2015 8:07 pm #

      Thanks Jamie for your feedback! I have posted it on our site for people to see.

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