The NMC Horizon Project charts the landscape of emerging technologies for teaching, learning, research, and creative inquiry. Launched in 2002, it epitomizes the mission of the NMC to help educators and thought leaders across the world build upon the innovation happening at their institutions by providing them with expert research and analysis. At 12 years and growing, the NMC Horizon Project is the longest-standing initiative that analyzes educational technology trends.
Time to Adoption: One Year or Less (Cloud Computing, Gamification, Makerspaces, Mobile Apps)
In China we find cloud computing to be challenging. While there is access to local cloud servers in China, many of the cloud storage systems, such as Google, are blocked. This puts us a bit behind other international schools in the rest of Asia.
Gamification is starting to emerge more in the classroom. Website, ipads and other connected devices frequently offer gaming as part of the learning process. Students greatly value the instant feedback these games provide them.
Makerspaces are becoming more and more common and schools are discussing redesigns to their existing structures to accommodate learning and design centers. Ironically this type of hands on learning was common place in the past with auto shop, woodshop and other similar programs. It fell out of fashion, but is now returning with the emphasis on how tinkering and hands on work contributes to great design.
Mobile apps are very common already and will likely continue to be so. There is a proliferation of mobile apps and at this point, many of us find the choices overwhelming. In time, winners will emerge and the selection may narrow. However, the barrier to entry to create a mobile app is so low, innovative ideas will continue to bubble up.